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Grandstand SD070 Video Sports
Centre, 1980
Unfortunately the game
was nothing special, it was just one of many ‘Pong’ type bat and paddle colour
video games that were flooding the market at the time. They were all based on
the same General Instruments chipsets, which had the potential to play many
more games, using plug-in ROM cartridges. For youngsters and those unable to
afford the much more versatile Atari VCS system it was a way to join in the fun
of playing simple games on the family telly. All you had to do was pop in half
a dozen C cells or plug in a 9 volt mains adaptor, connect the aerial lead to
the back of the TV, tune it in to UHF channel 36 and away you went. The box promised 10
games on the supplied cartridge but it took a great deal of imagination on the
part of players to see much difference between hockey, tennis, soccer and
basketball. Moreover 4 of the 10 games were essentially just single player
versions of other games. Extra game carts were produced and there was a
half-hearted attempt to create a sort of standard, but it never took off, at
least not in the UK, in spite of at least half a dozen other games consoles
using the same PC-50x cartridge. What Happened To It? The SD70 and its ilk
reputedly sold quite well for two or three years but anyone who owned one soon
tired of the very limited repertoire and would have hankered after something a
bit more sophisticated. Even those who stuck with it were often disappointed,
as build quality wasn’t that great. The joysticks were particularly tacky.
After few hours vigorous gameplay the return springs would fail and the
potentiometers, which registered stick movement, usually became noisy, resulting in
jerky and erratic paddle action. Not even Kevin Keegan could save second
generation video games like this one and by the mid 80s video gamers had either
moved on to proper programmable systems, or were trying their hands at home computers,
from the likes of Sinclair, Commodore and Tandy. This Grandstand came
from a south coast flea market and was more or less complete, with its original
(rather tatty) box and poly packing. As far as I can see the only thing that
was missing were the instructions. It was marked up at £10, but the owner was
probably having a bad day and readily accepted an offer of a fiver, which was
about right as they couldn’t’ confirm if it worked or not. As it happened it
did, though one of the controllers was knackered (noisy pots) and there was a
problem with the UHF modulator, resulting in a poor quality and difficult to
tune picture. It was a simple fix, though, and after removing the top of the
modulator a quick prod of the tuning coils with a screwdriver bought it back
into line. As with most video games of this era, most of them were eventually
thrown away, but a lot of them were made so they are not exactly rare.
Nevertheless, good clean examples in their boxes with always be attractive to
collectors but don’t expect them to contribute much to your retirement
fund. GIZMO GUIDE First seen:
1980 Original Price
£49.99 Value Today?
£5.00 Features: Cartridge
programmable (PC-50x type), 10 game cart & 2 joystick controllers included,
variable speed & volume, auto/manual serve, UHF PAL output (Ch 36) Power
req. 6 x C cells
or 9v mains adaptor Weight: 1.1kg (ex controllers) Dimensions:
260 x 160 x 75mm Made in: Hong Kong Hen's Teeth (10 rarest): 4 Mattel Intellivision
Video Game Console, 1979
In addition to a
faster, more powerful 16-bit processor, more memory, better graphics and sound,
one of the main attractions of the Intellivision, over its rival, were the two
hard-wired control pads with their innovative direction discs (an inspiration
for the Apple iPod wheel maybe?). These looked and worked a lot better than the
clunky Atari joystick. It was prettier too, though the US designers couldn’t
resist cladding it in the almost obligatory mockwood trim. Power came from the
mains and it plugged straight into the TV’s aerial socket. Pop in a game cart
and you were away; you never needed to go anywhere near the instruction book. When the first review
samples arrived at the Electronics Today International magazine offices where I
was working everything ground to a halt (looking back I’m surprised we ever got
any work done…). There was much pulling of rank to see who would get to take it
home. Eventually my turn came and I was blown away by games like B17, Bowling
and Sub Hunt, not to mention a very respectable chess program, so much detail,
and colour, and the sound was fantastic.
What Happened To It? Things started to go
wrong for Mattel in 1983. The games console market had become saturated, the first
stirrings of the home computer were beginning to be felt and the company had
been overreaching itself in the belief that the good times would go on forever.
But the final nail in the coffin, for Intellivision at least, was the failure to
deliver the promised keyboard component home computer upgrade. It was supposed
to have been launched in 1981 but it was put back, one of several delays, until
Spring 82. By the Autumn Mattel admitted defeat and cancelled the project, much
to everyone’s dismay and annoyance. It turned out there were reliability
problems and big questions over the cost. A few thousand were built but they
were recalled and the few that escaped are now worth a small fortune. My Intellivision was
found on ebay and cost £20. It came without a box or games but it was sold as a
runner and that proved to be the case. There are plenty of games on ebay;
prices start at around £10 so it’s a good practical collectable that can only
gain in value as the years pass. Even after all this time the games are still
very playable, but don’t expect anyone under 30 to be impressed. GIZMO GUIDE First seen:
1979 Original Price
£199 Value Today?
£25 Features: GI CP1610 16-bit
CPU, 2kb RAM, 8kb ROM, 16-colours, 160 x 196 pixel resolution, 3-channel sound,
two hard-wired controllers (12 button numeric keypad, 4 Action keys &
direction disc), cartridge programmable (over 125 released) Power
req. 220 volt
mains Weight: 2.1kg Dimensions:
380 x 230 x 65mm Made in: Hong Kong Hen's Teeth (10 rarest): 3 Vectrex Video Game System, 1982
The big things about Vectrex are the vector graphics, and the built-in screen, which made it really easy to cart around. Vector graphics give the games a very crisp but boxy look; similar to the best arcade games of the day. Images are drawn on the screen by a moving spot, rather than built up in lines, so they tend to be quite basic and in black and white, but it didn’t matter as the games were superbly well designed and highly addictive. Game are stored on plug-in cartridges, and most come with a coloured overlay that clips to the front of the screen, giving an impression of colour. The console has a built-in game, called Minestorm, but the best one was a tank shoot-em-up called Armour Attack. Vectrex was also one of the first video games with a colour 3D facility – called 3D Imager -- predating today’s spectacle-based 3D TV systems by several decades. What Happened To It? Sadly Vectrex was a
failure. It was late into the game – by then Atari and Mattel had cleaned up,
and the first generation of home PCs were starting to take off. It was also
quite expensive, at launch costing around £350 in today’s money, though within
a year it had been drastically reduced to try and stimulate sales, but it was
not to be. Good quality examples,
with a few games can easily fetch £150 or more but I found this particular
example on ebay for a very reasonable £25. It was sold as a fixer-upper, for
spares or repairs, but it turned out to be a runner and the only thing missing
was the controller. They do turn up from time to time but it’s not a huge
problem as it’s fairly easy to modify a standard Playstation controller.
There’s usually a few games on ebay, typically selling for £10 - £20 –
depending whether or not they come with an intact screen overlay, but I suspect
that console and games prices will go up, so grab one whilst there’s still a
few bargains to be had. GIZMO GUIDE First seen:
1982 Original Price
£200 Value Today?
£50 Features: 8-bit Motorola 68A09 processor. 1.5MHz, 1kb RAM, 8kb
ROM, 230mm screen (diagonal), built in 3-inch speaker 2 x controller ports (D-Sub),
cartridke slot Power
req. 220 volts AC
mains Weight: 5.5kg Dimensions:
370 x 290 x 240mm Made in: Taiwan Hen's Teeth (10 rarest): 7 Bandai Breakout Solar
LCD Game, 1982
It’s a clamshell design
with the solar cell on the inside of the lid and the 35mm wide monochrome LCD
screen on the lower part. There are five controls, Right and Left player
controls, buttons for game speed and start and a sound on/off switch.
What Happened To It? This was one of a
number of pocket-sized solar powered LCD games from Bandai. Others included
Raiders of the Mummy’s Tomb, Sub Attack, Shark Island and Escape from Devil’s
Doom, though I’m fairly sure only Breakout made to the UK. Credit where it is
due and Nintendo was the pioneers of the hand-held LCD game and it’s
groundbreaking Game & Watch Series first appeared two years earlier in 1980.
Bandai, Nintendo and others all had a pretty good run but by the late 80s the
hand-held game market went through a seismic shift following the launch of the
Nintendo Gameboy. This revolutionary cartridge programmable system killed the
single dedicated game stone dead and they disappeared – mostly into dustbins I
suspect -- virtually overnight. This particular game is
the last survivor of a number of hand-held games that I hung on to after
reviewing them for a long forgotten magazine Gadgets and Games, which I edited
back in 1982. It is in surprisingly good shape, once you open it up anyway. The
outer case is a bit scratched but it still works. However, its cosmetic
condition would probably be a problem for collectors so I doubt that this
particular specimen is worth very much. They occasionally turn up on ebay. I
have seen good boxed examples going for as much as £30, so it’s certainly worth
keeping an eye out for them at car boot sales and antique fairs and I am
pleased to say that there is a small band of collectors preserving this
important but rarely explored back water of the electronic games market. GIZMO GUIDE First seen: 1982 Original Price £10.00? Value Today? £5.00 Features:
35mm LCD screen,
sound on/off, right and left player control, reset & game speed buttons Power req. built-in solar cell Weight: 80 x 66 x 15mm Dimensions: 53g Made in: Japan Hen's Teeth (10 rarest): 6 Dancing Coca-Cola Can c1983
The first one I saw was in a market in Singapore. It was the sort of
place where you could buy a diamond encrusted ‘Rolex’ watch for a fiver... I
was so smitten that I bought one back with me – along with half a dozen very
shiny Rolexes (the diamonds later fell out and the gold rubbed off…). I recall
thinking how amazed and impressed everyone would be with the dancing can, only
to discover that that in the couple of weeks I had been away the UK was awash
with the things. They were being sold in shops and street markets for a few
pounds and within a few months the novelty wore off and eventually you couldn’t
give them away. In the highly unlikely event you haven’t come
across one before here’s a brief description of what it does. The ‘can’ is
actually a flexible plastic sleeve and inside the base there’s a module
containing the batteries, a small microphone, a simple amplifier circuit that’s
connected to a small motor and a crank mechanism attached to the top of the
can. When the microphone picks up a rhythmic sound it fires up the motor,
making the can twist and gyrate in time with the music. The detachable
headphones and sunglasses clearly add to its cool credentials… What Happened To It? It seems there’s something of a revival, or
maybe they just never went away because there are still plenty of dancing cans
around; many of them are clearly new so they are still being churned out
somewhere in far east. Original 1980s cans are also quite common on ebay,
usually selling for less than £10, maybe a little more if they come in the
original packaging. My guess is that it will be some time before they ever become a serious collectable, though there is definitely potential. There were numerous variations based on other makes of soft drink as well a number of different mechanisms, including a rare break-dancing model. Maybe it’s time to bag a few while they are still cheap and plentiful. While you are at it, why not start a collector’s club and lay down some pristine ones, like fine wines, for your grandchildren. GIZMO GUIDE First seen: 1983 Original Price £10 Value Today? £3 Features: Rhythmic gyrations in response to
auditory stimulation Power req. 2 x AA Weight: 150g Dimensions: 7 x 15 cm Made in: Macau Hen's Teeth (10 rarest): 3 Binatone Colour TV Game Mk6 01-4761,
1976
Binatone got into the video games market quite early on and the
Mk6 game we’re looking at here was a ‘step up’ model, featuring a colour
display and 6 games. Well, it was actually two games with 3 variations. Tennis,
Squash and Football are all simple bat and paddle games, and Target and
Shooting are basically a block of light bouncing around the screen, that you
shoot with the supplied ‘gun’. Including the gun with the outfit was a clever
piece of marketing and on many games of the time they were sold as optional
extras. Calling the game colour was a bit crafty too as all that was coloured
was the background, the ball and paddles were still white. Other features that made this model so popular were the slick case
design, it could be battery powered or run from the mains adaptor, it had a
built in speaker and there was an apparent wealth of game options, for varying
the speed and angle of the ‘ball’, changing the bat size and auto or manual
serve. It looked very sophisticated but in reality it was just a poor-man’s
alternative to the much more expensive cartridge programmable games like the
Atari VCS, which had just begin to appear. What Happened to It? Games like the Mk6 were destined to have a fairly short shelf life.
The price of cartridge programmable games fell quite quickly in the late 70s as
new models arrived and competition grew and the once compelling allure of very
basic games like Pong and its ilk soon wore off. Ironically in the past couple
of years they’ve made a bit of a comeback. This particular one was found at a local car boot sale and I
managed to haggle it down from a rather optimistic £10 to a fiver. The
condition is very good, it is complete with its original box and foams and it
all works so that was a fair price, but I have seen them selling on ebay for
just a couple of pounds and you can take it as read that they were in very
large numbers. Nevertheless, I have a feeling that first generation games like
this one could turn out to be quite a good long-term investment but they are
plentiful and you can afford to be choosy about the condition. Also, be aware
that with Digital TV juts over the horizon, in a few years you may find it difficult
to find something to plug it into… GIZMO GUIDE First seen:
1977 Original Price
£25 Value Today?
£5 Features:
Colour display, 6 games (Tennis, Squash–Practice, Squash, Football,
Target, Shooting), switchable sound, speed, angle, bat size, serve, auto/manual
serve, two paddle controllers and light gun supplied. Power req.
6 x C cell/9-volt DC adaptor Weight: 0.9kg Dimensions:
280 x 210 x 80mm (whd) Made in: Hong Kong Hen's Teeth (10 rarest): 3 Atari 2600 VCS Video Games Console, 1977
The VCS or Video Computer System evolved from a game system called
Stella, developed by Semiconductor manufacturers Fairchild in the mid 1970s. In
1976 Atari, then owned by Warner Communications, took over the design and the
first models went on sale in the US in autumn 1977, reaching the UK several
months later. I was lucky enough to get my hands on one of the very first UK test
samples for review in Electronics Today International and to say it was an
instant hit with everyone who saw it would be a gross understatement! As I
recall all work in the ETI editorial offices came to an abrupt halt for three
straight days, before the boss decided it was time to get back to work (and
then only because he pulled rank and took it home…) Despite Atari’s best attempts to control the game software many
third-party companies got in on the act, producing cartridges. Many of these
games were complete rubbish, but some companies, like Activision came up with
some real classics, increasing the game system’s popularity. It’s a near perfect design, there’s no need to read the
instructions, just slap in a cartridge, flip the reset switch, waggle the
joystick and stab the fire button. Everything about the VCS was right, from the
cheesy mock-wood finish to the virtually indestructible joysticks and paddle
controllers, I can’t remember ever breaking one, in spite of some fierce abuse.
What Happened To It? The VCS wet through several design changes and continued in
production until 1990, but by that time its blocky graphics had become
seriously outdated and the market had shifted to faster and more sophisticated
machines. However, the dedicated games console was in decline by the late 1980s
and struggling against the more versatile personal computer, but what goes
around comes around. By the mid nineties the games console was on the rise
again, thanks to the success of products like the Sony PlayStation This VCS is a 1981 vintage model, according to a date label
inside, and one of the last of the first generation machines as it has the
difficulty switches on the front (they moved around the back on later models).
I picked it up at a local car boot sale for £12.00. It was a bit of a punt as
the chap selling it couldn’t say if it was working or not but since it looked
in good condition and came with two joysticks, paddle controllers, power
supply, half a dozen games and the original cardboard box I though it was worth
a gamble. As it turned out it did have a fault, the solder joints on the
on/off switch were intermittent and took all of five minutes to fix, but apart
from that it was in perfect working order, and a real bargain. They’re not
exactly rare but you can pay £40 to £50 for a pristine example on ebay, so boot
sale finds like this one are not that common. The only trouble is once you have
one you want more games, so it could turn into an expensive hobby… GIZMO GUIDE First seen: 1977 Original Price
£150 Value Today?
£30 Features:
ROM cartridge programmable, 1 or 2 players, 2 difficulty levels,
joystick and paddle controllers (optional trackball and steering wheels controllers),
UHF aerial output Power req.
9-volt mains adaptor Weight: 1.7kg Dimensions:
350 x 230 x 90mm Made in: Hong Kong Hen's Teeth (10 rarest): 4
Tomy Electronic Soccer 1980
The actual game is pretty naff; the console is designed to look
like a miniature stadium with three rows of red LEDs, beneath the pitch,
representing the ball. The player's job is to direct he ball into the opponents
goal, by tapping three direction buttons, and to prevent it reaching their own
goal with a fourth Defence button. Scores are shown on a twin 7-segment digital
display. Options are one and two player games and Pro 1 and 2 levels, which
alter the speed. The game is accompanied by typically tinkly tunes and sound
effects, which you can't switch off. Build quality is pretty good, it was meant to take a fair amount
of abuse and I guess fun for kids of 10 and under to play. I found this one in
Brighton Station Market recently for £1.50. The case was okay but the batteries
had been left in too long and there were signs of corrosion. Fortunately it
wasn't too deep seated and I was able to remove it, and once the contacts were
cleaned up it fired up straight away. What Happened to it? Like all handheld games of the late 70s and early 80s they
provided a brief diversion for those who couldn't afford video games, but as
soon as the prices stated to fall, in the mid 80s, single game consoles like
this one vanished almost overnight. Of course handheld games did survive but
only thanks to better LCD screens and cartridge programmability, which meant
that you didn't have to get bored playing one game over and again. Although the game seems tame and slow by today's standards these
little boxes of tricks are great fun to collect and I predict they will become
much sought after in the next few years. They represent a real milestone in the
history of electronic entertainment. Not many will have survived but those that
do often sell for next to nothing, but probably not for much longer... GIZMO GUIDE First seen: 1980 Original Price £15 Value Today?
£25 Features:
1 or 2 players, Pro 1 & 2 speed levels, twin 7-segment score
display, sound effects Power req. 3 x AA & 1 x PP3 Weight: 0.3g Dimensions:
220 x 150 x 40mm Made in: Japan Hen's Teeth (10 rarest):
6 Vanity Fair Electron Blaster 1979
The game was housed in a
futuristic looking case, dominated by the narrow green fluorescent display. It
was simple to play, aliens dropped down the screen, accompanied by some cheesy
sound effects and your job was to shoot them, before they shot you or made it
to the bottom of the screen. The ‘gun’ was aimed using the joystick and fired
by pressing the red fire button; there was a choice of three difficulty levels,
which altered the speed at which the aliens moved. Extra points could be gained
by shooting a spaceship, which flew across the top of the screen, and the
object of the game was to destroy as many aliens as possible, without loosing
any lives, and score the maximum 199 points in as short a time as possible. At
the time these games kept us amused for hours, though now, with the benefit of
hindsight and a highly-trained fire button thumb it seems absurdly easy to beat. What Happened to It? Hand held games never really went away though basic single-game, single player devices like Electron Blaster declined in popularity throughout the 80s and were eventually blown away by programmable games ‘consoles’, like the classic Nintendo Gameboy, which first appeared in 1989. This one still works and is in pretty good shape for its age. I picked it up at a market in Brighton a couple of years ago for 50 pence. This type of gadget has been overlooked for far too long and I suspect they could become sought after. Definitely a future collectible and pristine examples can still be found, sometimes with their original boxes for very little money. GIZMO GUIDE
First seen: 1979 Original
Price
£19.99 Value Today? £3 Features:
Flourescent display, three difficulty
levels, on/off reset switch, external DC connector Weight: 0.4kg Dimensions: 245 x 125 x 45 mm Made in: Taiwan Hen’s Teeth (10 rarest): 4
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